Bananas, papayas, pineapples... The rainforest is full of juicy fruits just waiting for you. But be careful: at the end of the game, some fruits may turn out to be spoiled... Harvest the best fruit...
The original and award-winning dice-builder RPG!You and up to three other players are Gearlocs. Your homeland has been invaded by seven savage Tyrants, and the Gearloc Council has summoned you to d...
The squad tactics love letter to solo gaming!Hoplomachus: Victorum casts you as one of eight epic heroes on a worldwide journey to prevent the apocalypse. As you travel the world, you will build a ...
Its time for some Dino-Might! Grimlock and the Dinobots face off against the evil Shockwave and Devastator, the first playable Combiner in the Transformers Deck-Building Game. Who will win in this ...
Lead your clan over 3 eras, hoping to claim the icy lands for your own. Play Viking Cards that represent the clan's leaders, choosing the best builders, harvesters, explorers, and warriors. ...
European traders first encountered the Chinese silk patterns in the city of Damascus, and gave them the name `Damask`. We have worked hard to represent the style and beauty of those patter...
Marvel: Age of Heroes is an epic strategy game in which each player commands a duo of X-Men who are dispatched to defeat villains and complete objectives. Your team will collect resources and po...
Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under...
The Celtic Lord of the Wetterau is looking for a successor. To prove themselves worthy, players have to travel the region and trade with neighboring tribes. Each turn they have to perform one mo...
In One Night: Ultimate Super Heroes, players take on the roles of heroes and villains, each with amazing superpowers. The evil trio of Rapscallion, Dr. Peeker, and Henchman#7 are intent on gett...
With One Night Bonus Roles, your One Night games will take on new life as you experience all manner of ways to bluff your way to victory. From the helpful (to the Werewolves) Squire to the invul...
The little magician apprentices have lost some magic objects inside of the master's maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible w...
The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four c...
Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game…By the time your pursuit of two missing profes...
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your battle to close the rips in reality in In the Clutches of Chaos, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '