Designed by Richard Launius, the creator of Arkham Horror, the Grave Consequences expansion for Elder Sign introduces fifty new cards in three modular decks: Phobia, Epic Battle, and Epitap...
Unseen Forces are at work in the first expansion for Elder Sign, the cooperative dice game for one to eight players set in the world of H.P. Lovecraft's weird fiction. Mysterious powers sub...
The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty loc...
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, str...
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French H...
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued close...
In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the expl...
Infiltrate. Escalate. Annihilate.The Decepticons have enacted the Infiltration Protocola six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This expa...
The Disney Family Edition of Codenames combines the hit social word game with some of Disneys most beloved properties from the past 90 years. Two Cluemasters give one-word clues to help their teamm...
Codenames: Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you`re working together as a team to fin...
Two rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENAMES. Now, Codenames can be played with pictures! Whimsical, mind-tw...
Sagrada: Glory introduces new options to test your artisanal skills! All new Strife Dice are now available in addition to the drafting pool with restrictions on their placement. Be the first to ach...
Marvel Dice Throne is a fast-playing, dice-rolling combat game that let`s players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash suc...
Codenames: Duet XXL, the cooperative version of our popular word association game, brings an improvement over its smaller predecessor with more comfortable play.
Build the San Francisco of your dreams! In the board game “San Francisco”, you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Ge...
“The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler h...
The definitive edition of the classic Kingsburg, includes all the existing expansions plus one unpublished scenario.
The realm of Kingsburg is under attack! Monstrous invaders are gathering at the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '